Étape 6
Ajouts crafting Inventaire
Ajouts crafting Inventaire
Pour que le scripts fonctionne correctement vous devez ajouter les crafting dans le fichier de configuration de votre inventaire.
ox_inventory
Copier et coller les items ce-dessous dans votre fichier de configuration qui se trouve dans : ox_inventory/data/crafting.lua
fssf
qs_inventory
Config.CraftingTables = {
[1] = {
name = 'Police Crafting',
isjob = 'police', --job name or false
grades = 'all', -- 'all' to allow all grades, { 0 } to allow an specefic grade or { 0, 1, 2 } to a allow more than one grade.
text = '[E] - Police Craft',
blip = {
enabled = true,
title = 'Police Crafting',
scale = 1.0,
display = 4,
colour = 0,
id = 365
},
location = vec3(459.771423, -989.050537, 24.898926),
items = {
[1] = {
name = 'weapon_pistol',
amount = 50,
info = {},
costs = {
['iron'] = 80,
['metalscrap'] = 70,
['rubber'] = 8,
['steel'] = 60,
['lockpick'] = 5,
},
type = 'weapon',
slot = 1,
rep = 'attachmentcraftingrep',
points = 1,
threshold = 0,
time = 5500,
chance = 100
},
[2] = {
name = 'weapon_smg',
amount = 1,
info = {},
costs = {
['iron'] = 80,
['metalscrap'] = 120,
['rubber'] = 10,
['steel'] = 65,
['lockpick'] = 10,
},
type = 'weapon',
slot = 2,
rep = 'attachmentcraftingrep',
points = 1,
threshold = 0,
time = 8500,
chance = 100
},
[3] = {
name = 'weapon_carbinerifle',
amount = 1,
info = {},
costs = {
['iron'] = 120,
['metalscrap'] = 120,
['rubber'] = 20,
['steel'] = 90,
['lockpick'] = 14,
},
type = 'weapon',
slot = 3,
rep = 'craftingrep',
points = 2,
threshold = 0,
time = 12000,
chance = 100
}
}
},
[2] = {
name = 'Attachment Crafting',
isjob = false,
grades = 'all',
text = '[E] - Craft Attachment',
blip = {
enabled = true,
title = 'Attachment Crafting',
scale = 1.0,
display = 4,
colour = 0,
id = 365
},
location = vec3(90.303299, 3745.503418, 40.771484),
items = {
[1] = {
name = 'pistol_extendedclip',
amount = 50,
info = {},
costs = {
['metalscrap'] = 140,
['steel'] = 250,
['rubber'] = 60,
},
type = 'item',
slot = 1,
rep = 'attachmentcraftingrep',
points = 1,
threshold = 0,
time = 8000,
chance = 90
},
[2] = {
name = 'pistol_suppressor',
amount = 50,
info = {},
costs = {
['metalscrap'] = 165,
['steel'] = 285,
['rubber'] = 75,
},
type = 'item',
slot = 2,
rep = 'attachmentcraftingrep',
points = 1,
threshold = 0,
time = 8000,
chance = 90
},
[3] = {
name = 'assaultrifle_extendedclip',
amount = 50,
info = {},
costs = {
['metalscrap'] = 190,
['steel'] = 305,
['rubber'] = 85,
['smg_extendedclip'] = 1,
},
type = 'item',
slot = 7,
rep = 'attachmentcraftingrep',
points = 1,
threshold = 0,
time = 8000,
chance = 90
},
[4] = {
name = 'assaultrifle_drum',
amount = 50,
info = {},
costs = {
['metalscrap'] = 205,
['steel'] = 340,
['rubber'] = 110,
['smg_extendedclip'] = 2,
},
type = 'item',
slot = 8,
rep = 'attachmentcraftingrep',
points = 1,
threshold = 0,
time = 12000,
chance = 90
},
[5] = {
name = 'smg_drum',
amount = 50,
info = {},
costs = {
['metalscrap'] = 230,
['steel'] = 365,
['rubber'] = 130,
},
type = 'item',
slot = 3,
rep = 'attachmentcraftingrep',
points = 1,
threshold = 0,
time = 12000,
chance = 90
},
[6] = {
name = 'smg_extendedclip',
amount = 50,
info = {},
costs = {
['metalscrap'] = 255,
['steel'] = 390,
['rubber'] = 145,
},
type = 'item',
slot = 4,
rep = 'attachmentcraftingrep',
points = 1,
threshold = 0,
time = 10000,
chance = 90
},
[7] = {
name = 'microsmg_extendedclip',
amount = 50,
info = {},
costs = {
['metalscrap'] = 270,
['steel'] = 435,
['rubber'] = 155,
},
type = 'item',
slot = 5,
rep = 'attachmentcraftingrep',
points = 1,
threshold = 0,
time = 18000,
chance = 90
},
[8] = {
name = 'smg_scope',
amount = 50,
info = {},
costs = {
['metalscrap'] = 300,
['steel'] = 469,
['rubber'] = 170,
},
type = 'item',
slot = 6,
rep = 'attachmentcraftingrep',
points = 1,
threshold = 0,
time = 11000,
chance = 90
},
}
},
[3] = {
name = 'Crafting Items',
isjob = false,
grades = 'all',
text = '[E] - Craft Items',
blip = {
enabled = true,
title = 'Crafting Items',
scale = 1.0,
display = 4,
colour = 0,
id = 365
},
location = vec3(1537.423, 6340.951, 24.117),
items = {
[1] = {
name = 'lockpick',
amount = 50,
info = {},
costs = {
['metalscrap'] = 22,
['plastic'] = 32,
},
type = 'item',
slot = 1,
rep = 'craftingrep',
points = 1,
threshold = 0,
time = 5000,
chance = 90
},
[2] = {
name = 'screwdriverset',
amount = 50,
info = {},
costs = {
['metalscrap'] = 30,
['plastic'] = 42,
},
type = 'item',
slot = 2,
rep = 'craftingrep',
points = 1,
threshold = 0,
time = 10000,
chance = 90
},
[3] = {
name = 'electronickit',
amount = 50,
info = {},
costs = {
['metalscrap'] = 30,
['plastic'] = 45,
['aluminum'] = 28,
},
type = 'item',
slot = 3,
rep = 'craftingrep',
points = 1,
threshold = 0,
time = 15000,
chance = 90
},
[4] = {
name = 'radioscanner',
amount = 50,
info = {},
costs = {
['electronickit'] = 2,
['plastic'] = 52,
['steel'] = 40,
},
type = 'item',
slot = 4,
rep = 'craftingrep',
points = 1,
threshold = 0,
time = 25000,
chance = 90
},
[5] = {
name = 'gatecrack',
amount = 50,
info = {},
costs = {
['metalscrap'] = 10,
['plastic'] = 50,
['aluminum'] = 30,
['iron'] = 17,
['electronickit'] = 1,
},
type = 'item',
slot = 5,
rep = 'craftingrep',
points = 1,
threshold = 0,
time = 17000,
chance = 90
},
[6] = {
name = 'handcuffs',
amount = 50,
info = {},
costs = {
['metalscrap'] = 36,
['steel'] = 24,
['aluminum'] = 28,
},
type = 'item',
slot = 6,
rep = 'craftingrep',
points = 1,
threshold = 0,
time = 15000,
chance = 90
},
[7] = {
name = 'repairkit',
amount = 50,
info = {},
costs = {
['metalscrap'] = 32,
['steel'] = 43,
['plastic'] = 61,
},
type = 'item',
slot = 7,
rep = 'craftingrep',
points = 1,
threshold = 0,
time = 8000,
chance = 90
},
[8] = {
name = 'pistol_ammo',
amount = 50,
info = {},
costs = {
['metalscrap'] = 50,
['steel'] = 37,
['copper'] = 26,
},
type = 'item',
slot = 8,
rep = 'craftingrep',
points = 1,
threshold = 0,
time = 7000,
chance = 90
},
[9] = {
name = 'ironoxide',
amount = 50,
info = {},
costs = {
['iron'] = 60,
['glass'] = 30,
},
type = 'item',
slot = 9,
rep = 'craftingrep',
points = 1,
threshold = 0,
time = 5000,
chance = 90
},
[10] = {
name = 'aluminumoxide',
amount = 50,
info = {},
costs = {
['aluminum'] = 60,
['glass'] = 30,
},
type = 'item',
slot = 10,
rep = 'craftingrep',
points = 1,
threshold = 0,
time = 4000,
chance = 80
},
[11] = {
name = 'armor',
amount = 50,
info = {},
costs = {
['iron'] = 33,
['steel'] = 44,
['plastic'] = 55,
['aluminum'] = 22,
},
type = 'item',
slot = 11,
rep = 'craftingrep',
points = 1,
threshold = 0,
time = 17000,
chance = 60
},
[12] = {
name = 'drill',
amount = 50,
info = {},
costs = {
['iron'] = 50,
['steel'] = 50,
['screwdriverset'] = 3,
['advancedlockpick'] = 2,
},
type = 'item',
slot = 12,
rep = 'craftingrep',
points = 1,
threshold = 0,
time = 35000,
chance = 50
},
},
},
[4] = {
name = 'Raisin Crafting',
isjob = false,
grades = 'all',
text = '[E] - Raisin Attachment',
blip = {
enabled = true,
title = 'Raisin Crafting',
scale = 1.0,
display = 4,
colour = 0,
id = 365
},
location = vec3(-1911.171, 2100.599, 133.809),
items = {
[1] = {
name = 'raisin',
amount = 50,
info = {},
costs = {},
type = 'item',
slot = 1,
rep = '',
points = 1,
threshold = 0,
time = 5000,
chance = 90
}
}
},
[5] = {
name = 'Jus de raisin Crafting',
isjob = false,
grades = 'all',
text = '[E] - Jus de raisin Attachment',
blip = {
enabled = true,
title = 'Jus de Raisin Crafting',
scale = 1.0,
display = 4,
colour = 0,
id = 365
},
location = vec3(-1885.9235, 2092.6997, 140.9919),
items = {
[1] = {
name = 'dg_jus_raisin',
amount = 50,
info = {},
costs = {
['raisin'] = 2,
},
type = 'item',
slot = 1,
rep = '',
points = 1,
threshold = 0,
time = 5000,
chance = 90
}
}
},
[6] = {
name = 'Vin Blanc Crafting',
isjob = false,
grades = 'all',
text = '[E] - Vin Blanc Attachment',
blip = {
enabled = true,
title = 'Vin Blanc Crafting',
scale = 1.0,
display = 4,
colour = 0,
id = 365
},
location = vec3(-1888.1183, 2093.0435, 140.9922),
items = {
[1] = {
name = 'dg_vin_blanc',
amount = 50,
info = {},
costs = {
['raisin'] = 3,
},
type = 'item',
slot = 1,
rep = '',
points = 1,
threshold = 0,
time = 5000,
chance = 90
}
}
},
[7] = {
name = 'Vin Rouge Crafting',
isjob = false,
grades = 'all',
text = '[E] - Vin Rouge Attachment',
blip = {
enabled = true,
title = 'Vin Rouge Crafting',
scale = 1.0,
display = 4,
colour = 0,
id = 365
},
location = vec3(-1889.9175, 2093.2170, 140.9925),
items = {
[1] = {
name = 'dg_vin_rouge',
amount = 50,
info = {},
costs = {
['raisin'] = 3,
},
type = 'item',
slot = 1,
rep = '',
points = 1,
threshold = 0,
time = 5000,
chance = 90
}
}
},
[8] = {
name = 'Champagne Crafting',
isjob = false,
grades = 'all',
text = '[E] - Champagne Attachment',
blip = {
enabled = true,
title = 'Champagne Crafting',
scale = 1.0,
display = 4,
colour = 0,
id = 365
},
location = vec3(-1879.9187, 2091.1716, 140.9930),
items = {
[1] = {
name = 'dg_champagne',
amount = 50,
info = {},
costs = {
['raisin'] = 4,
},
type = 'item',
slot = 1,
rep = '',
points = 1,
threshold = 0,
time = 5000,
chance = 90
}
}
},
[9] = {
name = 'Grand cru Crafting',
isjob = false,
grades = 'all',
text = '[E] - Grand cru Attachment',
blip = {
enabled = true,
title = 'Grand cru Crafting',
scale = 1.0,
display = 4,
colour = 0,
id = 365
},
location = vec3(-1881.6132, 2091.6155, 140.9930),
items = {
[1] = {
name = 'dg_grand_cru',
amount = 50,
info = {},
costs = {
['raisin'] = 5,
},
type = 'item',
slot = 1,
rep = '',
points = 1,
threshold = 0,
time = 5000,
chance = 90
}
}
}
}
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